Characters

As compact as a Risus character is (even with the standard Overwrought Backstory a post-Fall character should have), I've just put them all on this one page.

Note that all these characters use the Hook/Tale option for 2 bonus dice. Some use double-pump dice, and one (Dominguez) uses funky dice, although all are 60 point/10 dice equivalent.

Also, these characters' Tales were all constructed with the Background Machine from the Risus Companion, which is currently available at S. John Ross's Cumberland Games website. Go ye hence and buy it, yea verily, for it doth rock. You can get there from the Risus page, and until I'm sure about how he wants his stuff linked to, I'll leave it at that.


ANNABELLE GORDON, doom-haunted Sleepwalker
Ice-hearted Sleepwalker [3]
Wild-eyed Berserk Trooper (3)
Former Civil Engineer (2)
Apocalyptist Lay Preacher (1)

Hook: Taint of Yog-Sothoth (will eventually slip into a permanent fuguestate and dissociate across time and space)

Tale: Annabelle was a wealthy civil engineer before the Fall; her basic patents on several not-quite-revolutionary but very cost-effective optimization techniques made her quite a bit of money. Of course, that hard-won money means nothing now that humanity is fighting for its very survival. Her spacious summer home in the Adirondacks is now a Mi-go breeding pit - she knows, she's seen the recon photos. She helped a little in the expansion of the Appalchian Redoubt when the Great Retreat began, but as the horizons of her world closed in, her concentration and her work began to suffer. Finally, a propaganda film of a successful counterraid on a Deep One outpost in Wilmington, NC flipped some switch inside her head. A routine medical check showed she was infertile (like so many women of the time) and eligible for combat duty. Three weeks later she was her squad's Sandman (Dreamcannon gunner). Six months later she was beginning to suffer from occasional blackouts and fugue states. One year later, and she had become a Sleepwalker. Now she waits for the end of the world, having adopted the hidden but increasingly popular syncretic Apocalyptist faith.


MALACHI WHATELY, brine shaman
Fanatical Willworker [4]
Barely Reconstructed Barbarian Acolyte (3)
Sketchily Trained Light Irregular (1)

Hook: Reconstructed Feral Wizard (mistrusted misfit with strange urges and a cortex bomb)

Tale: Malachi Whately was born after the fall, to human parents in a shore community. His half-sister, however, was born to his father and a 10,000 year old Deep One priestess. Sarai (his half-sister) was meant to be a priestess as well, and Malachi was to be her bodyguard and acolyte. Young Malachi learned much eldritch lore, and became less a human child and more a personification of surf and marsh. But one fall day, he was savagely attacked by an evolved turbot while swimming out to the fishing nets. He staggered home late, bleeding and dazed, to see his family beseiged by Organized humans from the Appalachian Redoubt. His sister and her mother were holding their own... until a P/R/B Willworker immobilized them with the Red Sign. He sprang out to aid them, but was knocked unconscious by stun gas and carried back to the Redoubt for possible recruitment. The Willworker who helped take his village recognized his native ability, and made sure Malachi was selected for psychic decontamination and formal Willworker training. Despite a deep-seated resentment toward his mentor, Malachi took to the P/R/B grimoires like a duck (or Deep One) to water. Malachi now feels that Organized humanity is his clan, and he has fought against Mythos forces, even Deep Ones. But he still feels the call of the surf, and while he does not have the Innsmouth Look, at night he still dreams (not Dreams) of the chill beauty of Y'ha-nthlei.


AVI GREENBAUM, falsely jovial squad leader
Secretly Horrified Trooper (4)
Almost Ready to Burn Out Commander (3)
Ex-Used Car Salesman (2)
Reluctantly-trained Willworker (1)

Hook: On the Brink of Madness (Treat checks for temporary insanity as if he had lost an additional point already this session)

Tale: Avi Greenbaum had actually adjusted fairly well to the Fall - as well as anyone could. The fact that most of his family and friends were lost in the Slagging of Chicago paradoxically made things easier for him; unlike most people, he didn't have to worry about what unspeakable fates his loved ones might have suffered at the hands of eldritch horrors or insane cultists. After the Retreat, he became fast friends with the leader of one of the Pioneer units that later evolved into the tacteams. His National Guard skills were useful, and he had a can-do attitude, so he joined the Pioneers right as they became more overtly military. 3 years later, Avi was the leader of his own tacteam, and was told to deliver a shipment of winter clothes to a nearby feral population to 'win their hearts and minds.' However, the clothes were bathed in one of the first P/R/B-brewed batches of Space-mead. Avi's team went back a week later, ostensibly to begin discussion of an allegiance. In the interim, a P/R/B theoretical Willworker had summoned several Byakhee and tried sending the ferals to the Moon and back. Avi discovered that interesting fact by stumbling onto a village full of freeze-dried victims of explosive decompression and the Byakhee-savaged corpse of the magician. That more than anything is the event that started Avi down his long slide toward madness. He has begun studing magick in the hope of protecting himself from such a fate, but the little knowledge he's gained has just made things worse...


CONRAD SIGMUNDSON, phlegmatic killer
Blank-eyed Trooper (4)
Coldly Brilliant Classical Violinist (3)
High School Track Star (2)
Quiet Black Marketeer (1)

Hook: under P/R/B surveillance (anytime he gains a die in any cliche, roll 2d6. On a roll of 2, he will be "drafted" by the P/R/B - take his new die as a d8 in Field Assessor, and replace this hook with the usual P/R/B Conditioning Hook)

Tale: Conrad was a well-respected musician at the regional level before the Great Retreat. During the social upheaval that preceded the Fall, he was making plans to gather his 8 brothers and sisters and move to a survival-ready retreat. However, he was conned, and the land he bought was already occupied. Before he could make other plans, his siblings were killed in a food riot, and he wandered through the death of civilization. There he discovered that killing didn't really bother him. That's the kind of thing he probably would never have discovered barring the end of the world, but he doesn't mind. Now he is the best classical violinist in Redoubt Bravo, as well as a rock-solid trooper. He feels no need for his standard issue tranquilizers or mood stabilizers, since combat doesn't worry him (although he is still vulnerable to Sanity Checks). So he trades them, as well small items from Outside for... favors. This activity has not gone unnoticed by the P/R/B, and before long Conrad will probably get invited in for a "job interview" and walk out a Field Assessor.


TERESA WASHINGTON, drug addicted Dream Trooper
Insomniac Dreamer (4)
Twitchily Alert Trooper (3)
Shivering Addict (2)
Inveterate Movie Watcher (1)

Hook: On the Nod (has to use sleep drugs to Dream or even fall asleep; but is prone to attack by Dreamland creatures)

Tale: Teresa Washington hated broccoli passionately, and her parents split up when she was seven years old. That kind of thing is common enough, but for someone born to be a Dreamer such childhood miseries can become the Silver Key. At night, Teresa was the graceful chatelaine of a beautiful estate - but in the waking world she was a failed actress. Long before the Fall, the needle was already in her arm. Still, P/R/B screenings discovered her raw power as a Dreamer, and Teresa Washington and Lady Sessessiphon of the Grey Manse were drafted. Teresa is off smack, but just as hooked on Somna. In the Dreamworld, Lady Sessessiphon grows ever more haggard, while her Grey Manse falls into disrepair.


JOSEPH SMITH DOMINGUEZ, intimidating martinet
Cold-blooded P/R/B Field Assessor (3d8) [note: this costs the same as 4d6]
By-the-book Trooper (3)
Secretly Tormented Dreamer (2)
Amateur Astronomer (1)

Hook: P/R/B Conditioning (subject to an array of posthypnotic? commands - GM can dictate PC action freely)

Tale: When he was 12, long before the Fall, J.S. Dominguez was given a telescope. He grew to know the night sky like the back of his hand, and became an astronomer. J.S. would have been happy spending the rest of his life studying the universe. But before he was 30, the human race learned more about the universe than it ever wanted to know. Dominguez made it to Redoubt Bravo, but early on he rubbed a member of the P/R/B the wrong way and got "drafted." Now he is a callous Field Assessor, easily as hated as any Soviet political commisar ever was. No one ever sits down and has a conversation with him, but if someone did they would discover that J.S. no longer knows anything about the field he dedicated his life to.


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